AI Insights · Timothy · January 2024
Top 5 Idler Games in Norway Q4 2023
The top 5 idler games in Norway for Q4 2023 exhibited diverse trends in downloads, revenue, and active users, with notable fluctuations across the board.
In Q4 2023, the top 5 idler games in Norway showcased varying performance metrics, reflecting trends in downloads, revenue, and weekly active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
My Perfect Hotel from SayGames LTD experienced fluctuating revenue, starting at approximately $2.5K at the end of September and ending the quarter with a peak of around $2.1K in the final week of December. Downloads saw a significant drop from 9.2K at the quarter's start to a low of 3.6K in mid-December, before rebounding to 8.8K in the last week. Weekly active users decreased from 20.7K to a low of 11.1K but recovered to 18.6K by the end of December.
Outlets Rush by Supercent, Inc. showed a notable jump in revenue towards the end of the quarter, climbing from under $100 to $486 in the last week of December. Downloads surged from 259 in late September to a peak of 6.5K by the end of December. Weekly active users followed a similar trend, growing from 494 to 10.1K over the same period.
Burger Please!, also by Supercent, Inc., had a more stable performance with minor fluctuations in revenue, peaking at $320 in late September and tapering off to $80 by the end of December. Downloads steadily decreased from 3.1K to 1K over the quarter. Weekly active users remained relatively stable, hovering around 14K, with a slight increase to 14.7K in the final week.
Eatventure from Lessmore UG exhibited a consistent revenue pattern, with a slight dip mid-quarter but peaking at $2.6K in the last week of December. Downloads were relatively stable, starting at 1.5K and ending at 2.3K. Weekly active users showed a slight decrease from 13.2K to 12.8K, with minor fluctuations throughout the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw a steady revenue stream, beginning at $6.2K and peaking at $10.4K in the final week of December. Downloads were modest, starting at 699 and peaking at 2.3K in late October before ending at 1.6K. Weekly active users showed a consistent increase early in the quarter, reaching a peak of 3.9K in late October, before stabilizing around 2.7K by the end of December.
For more detailed insights and data on the performance of these games, visit Sensor Tower.